![]() ![]() ![]() The most numerous and interesting kind of items. These are mostly devices floating in space such as CUBE satellites or batteries. They are part of the gameplay in primary or secondary tasks. They exist just to satisfy the meticulous player’s curiosity. This kind of story is mostly presented through plaques and pieces of other ships from the fleet. They make you emotionally attached to Liv and open up to the character. These are her photos, gifts, personal care stuff, toys. These kind of items tell a story on a personal level, a story about Liv. They remind you that Jack and Liv have already worked together and you can trust her. “Swear monkey” and the scoreboard, for example, tell a story on a relationship level. I’ve made a brief classification of all of the kinds of items you will meet during the game. The truth is that this “garbage” makes the game’s environments realistic.ĭevelopers made it possible to ask Liv about almost every item you meet in the game and she will tell a short story related to it. The environment is awash with interactive stuff floating in weightlessness and stuck to the walls that you can grab, throw and play with. The worldīesides the very detailed ship and dig sites there is one thing that drives immersion from the point of environment -game items. Will you worry more about your virtual life after this? Hell yeah! Such a feeling fully justifies the tremendous work on details. And if you die, after respawning, you find your dead crooked rusty robotic body at the place you died, floating in the cold space. Suddenly, you fall into the radiation zone.Īfter a few seconds your hands become rusty, the сolors fade. Your brain has already gotten used to your new steel torso. ![]() For example, you literally begin to fear virtual death. Such tremendous work on details leads to unprecedented things. They definitely put a lot of work to fill in the details of these three main components of the game. In this post I’ll explain what those details are, how they affect immersion and how you can implement them in your game. Frankly, I have not felt being in a game more than in Lone Echo. Turns out that it’s the details that take immersion to the next level. Ready at Dawn succeeded in the following: After playing a bit more, everything becomes clear. The secret sauceįrom the first minutes, this game immerses you at an incomparable level. Your goal is to help Liv figure out the nature of this thing. She is the only human on the ship along with robots, so called Echo Units.ĭuring her last days on Kronos an unknown anomaly appears in front of the ship. You play as Echo One or Jack, a smart robot designed to assist Olivia “Liv” Rhodes - captain of Kronos II, a mining facility on the rings of Saturn. ![]()
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